Ecosystem
public protocol EcosystemEcosystem is a container for inter-dependent replicators
- 
                  
                  Add the given replicator (and replaces previous replicator producing the same kind of object) DeclarationSwift mutating func add(_: Replicator)
- 
                  
                  Creates an instance of the given entity kind. Intermediate instances, whose replicators have a limit propulation threshold, are also created in this process. DeclarationSwift mutating func createEntity<Entity>() throws -> Entity
- 
                  
                  Captures the current state of this ecosystem in an immutable ecosystem DeclarationSwift mutating func sealed() throws -> SealedEcosystem
- 
                  
                  count of all the generations created thus far DeclarationSwift var entityCount: Int { get }
 Ecosystem Protocol Reference
        Ecosystem Protocol Reference